
Character Creation
DEMONSLAYER
"Violence Incarnate"
A brutal frontline berserker who turns incoming damage and kills into Rage, then cashes it out through executions, sustain, and unstoppable pressure.


CORE ABILITIES
- Rip and Tear — combo chain with escalating sustain and an execution finish
- Demon’s Bane — anti-demon damage window that grows into immunity to demon abilities
- Bloodthirst — lifesteal sequence that expands with rank
- Unstoppable Force — increasingly absolute crowd-control immunity

Character Creation
PYROMANCER
"If It's Not Burning, You're Not Trying"
A ranged caster built around Heat management. More Heat means more power and more danger; mastery is knowing exactly how close to self-destruction you can play.


CORE ABILITIES
- Pyroblast — high-impact nuke that becomes faster and more explosive with mastery
- Living Bomb — delayed detonation that spreads pressure through enemy packs
- Overheat Protocol — trade health for extreme casting speed and output
- Meteor Storm — escalating area bombardment

Level 20
SHADOWBLADE
"Nothing Personnel, Kid"
A predatory assassin whose builders create Combo Points and whose finishers convert setup into lethal bursts. Stealth, position, poison, and resets define the class.


CORE ABILITIES
- Shadow Strike — teleporting opener with guaranteed critical pressure
- Poison Blades — stacking poison package that scales into permanent application
- Shadow Clone Technique — temporary clones that grow into a lethal swarm
- Death From Above — vanish into a finishing strike and reset window

Level 30
BLOODPRIEST
"Your Pain Is My Power"
A support-damage hybrid balancing Light and Shadow. Healing and damage build opposing resources; the class peaks when the player deliberately controls that tension.


CORE ABILITIES
- Holy Mending — scalable healing that grows into group recovery and cleansing
- Soul Drain — damage that returns health while building Shadow
- Equilibrium — forcibly resets or perfects the Light/Shadow balance
- Demon Form — Shadow-triggered transformation that trades safety for overwhelming output

Level 40
IRON SENTINEL
"The Wall That Walks"
A fortress class that earns Resolve by blocking. The Sentinel wants to be attacked, controls space through refusal to move, and turns enemy pressure into counters.


CORE ABILITIES
- Shield Wall — total block windows with increasing reflection
- Fortress — become immovable and force enemy attention
- Counter Strike — spend Resolve on punishing retaliations
- Undying Bastion — temporary refusal to die followed by recovery

Level 50
HELLSTALKER
"One perfect shot"
A patient ranged hunter built around Focus, marks, planned execution, and a demonic companion that grows toward Cerberus at the top of the class fantasy.


CORE ABILITIES
- Explosive Shot — precision burst with expanding detonation
- Hunter’s Mark — target amplification that spreads and eventually executes
- Rain of Vengeance — escalating ranged area pressure
- Companion Bond — evolves from spirit wolf to demon hound to permanent Cerberus